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How to make a roblox music id12/16/2023 Volumetric audio is the most realistic audio option, as it dynamically changes depending on the user's position to the audio source. There are two types of positional audio you can utilize: volumetric and point source. Positional audio is audio that users can only hear near a specific position within the experience. However, if you want users to hear audio regardless of their position, you must insert a Sound object directly into the Workspace without parenting it to another object for them to hear background audio, preferably under the SoundService container for organization purposes. If you want users to only hear audio near a specific position, you must parent the Sound object to a BasePart or Attachment for them to hear positional audio. It's important to determine where you want to create a Sound object because its location affects how users hear its audio. Volume and pan position remain the same regardless of the user's position or rotation. Within the Workspace without a parent object. Volume changes depending on the distance between the user's sound listener and the position of the attachment. Volume changes depending on the distance between the user's sound listener and the position of the part, as well as part's size.Ĭhild of an Attachment, MeshPart, TrussPart, WedgePart, or CornerWedgePart.Īudio emits outward from the single attachment point. Child of a block, sphere, or cylinder BasePart.Īudio emits outward from the entire surface of the part.
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